Minor Celestials

Tiny Veteran Infantry Celestial

Speed : 30

Range : 5

ATTACK 2 POWER 5
DEFENSE 16 TOUGHNESS 13
MORALE 4 SIZE 1d4

Traits

Courageous — Once per battle, this unit can choose to succeed at a MORALE check it just failed.

Eternal — This unit always succeeds on MORALE checks from undead and fiends.

Order of the Gauntlets Knights

Large Elite Cavalry Knight

Speed : 90

Range : 10

ATTACK 5 POWER 3
DEFENSE 12 TOUGHNESS 12
MORALE 7 SIZE 1d10

Traits

Charge — Cannot be used while engaged. As an action, this unit can roll with advantage on the ATTACK check. It inflicts two casualties on a successful Power check. The charging unit is then Engaged with the defending unit and must make a DC 13 MORALE check to disengage.


Orders

Stand Your Ground! — Once per battle, for the next round all successful enemy power checks against this unit must be rerolled.

Umbrælen Shadows

Tiny Seasoned Airborne Ghost

Speed : 180

Range : 5

ATTACK 0 POWER 1
DEFENSE 12 TOUGHNESS 13
MORALE 7 SIZE 1d4

Traits

Brutal — This unit inflicts double the casualties on a successful melee ATTACK check.

Horrify — If this unit attack inflicts a casualty on an enemy unit, it force a DC 15 MORALE check. Failure inflict an additional casualty.

Undead — Green and Regular troops must pass a MORALE check DC 15 to attack this unit. Each enemy unit need only do this once.